Other language: Vietnamese
10 Days to the End.
Chapter 428: The Shaker. [428]
Summary
In a game led by a groundhog, participants learn about three actions: 'setting traps,' 'patrolling,' and the rules of a 'mouse house.' 'Setting traps' involves placing mouse traps that prevent escape unless rescued. 'Patrolling' expands the groundhog's attack range but reduces the chances of capturing participants. The 'mouse house' allows players to store food, which can only be consumed by corresponding individuals. The groundhog emphasizes survival strategies over mere sustenance, hinting at a deeper game where participants must navigate risks. A tense moment arises when Qi Xia questions the groundhog's loyalty to authority, revealing underlying tensions in the game's dynamics.Full content
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