Other language: Vietnamese

The Transformation of Ability Users in Terra (1-580).

Chapter 41: The Martial Arts Adventure in the Amusement Park. [40]



Summary

Inside and out, that’s about a 10-day paid vacation focused on work dedication and detail preparation. Ifrit must be taken to amusement parks and scenic spots for a few days to gain her cooperation. If all goes well, there might be a company-funded trip. Ifrit, waking up, questions why she needs to sleep when she could be like her companion, who doesn’t need much rest. The response emphasizes the comfort of sleep and the enjoyment of life. Ifrit, despite her unique structure, maintains daily habits like eating and sleeping. In the tavern, Ifrit meets the armored knight Nearl, who invites her to breakfast. They share a meal and conversation, where Ifrit reveals she is from Lumbia and is on a training mission. Nearl contemplates the meaning of participating in the Kasimir Knight Tournament and expresses uncertainty about joining. Ifrit shares her travel plans to explore Kasimir and possibly attend the tournament. Nearl suggests they travel together, as they also wish to explore the region. Ifrit considers this, recognizing the potential for learning from Nearl and her companions during their journey.

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